Encounter 1 · …
The Straw Lord
Learn gate range, arrow dodges and Rally.
- ☆ Goal · Breach the gate
- ☆ Goal · Breach with 60+ health
- ☆ Goal · 80+ health in 30 seconds
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Dungeon Chain
Raise a castle, raid your rivals, and claim the crown. Entry and building feed the fire and the prize pot. Castle skins burn their full price.
No wallet yet? Get Dungeon Wallet for Android or use Keplr. On iPhone, use Keplr’s browser; Dungeon Wallet’s iOS app does not support Castle Siege.
Six free Trials test your rooms, stance and defenses. Earn mastery crests and save a build in your War room.
Courtyard preview
Outpost banners · courtyard guard · preview: The Elder Wyrm

A preview of the Elder Wyrm. Your own dragon hatches from an egg: Founder seats, first breaches, streaks and top-ten finishes lay them. Connect your wallet to bring an owned dragon home. Your guard and dragon poses are cosmetic; no DGN or live battle stats change.

Keep a room plan, stance, preferred strike and taunt ready for your next ride. Everyone gets an Outpost slot; each owned skin unlocks one more, across seasons.
Dragon plans: Common +1 · Rare +2 · Epic +3 · Legendary +4. Your highest owned rarity counts once, alongside skin slots. Connect and refresh your dragons to check your slots.
Current setup: Siege · best average strike · 0 room levels.
Saved in this browser for your guest setup. Loading changes tactics and a free room preview before entry; it never builds rooms or spends DGN.
Dragon ownership is checked before saving or loading its slots. Plans stay saved if you sell a dragon, but need qualifying ownership to use again. Plans and nicknames do not transfer with the NFT.





Each level costs double the last. The Renown rate will appear when the chain configuration is available. Rooms lose half their levels when a new season begins, so late arrivals can still climb.
The field is quiet.
No banners yet this season. The first castle raised stands alone — for now.
When castles arrive, Scout lets you compare strikes and rehearse against their current defenses for free. Until then, try the six free Trials.
practice
practice
practice
practice
practice
Free action campaign
Command your squad, dodge arrows and time Rally. Breach the Straw Lord, flank the Iron Baron, cross the Frost Warden’s moving ice and expose the Gilded Queen’s decoys.
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Your owned dragon flies with the army and joins its attacks. Rarity adds wing markings, breath trails and victory flourishes; damage and rewards stay the same. Ownership is checked before each Start or Retry. Selection applies to the next round.
Owned skins add their banners, squad colors, Rally glow and victory celebration here. Appearance only; every theme has the same battle stats. Connect a wallet with an owned skin to use its colors. Colors apply when starting or retrying a battle.
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Encounter 1 · …
Learn gate range, arrow dodges and Rally.
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Encounter 2 · …
Strike the green open flank. The shield turns every four seconds; Rally cannot pierce it.
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Encounter 3 · …
Watch the blue lane warn, then sweep across the field. Cross behind it and keep dodging arrows. Ice deals 18 damage once per sweep.
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Encounter 4 · …
Follow the crowned gate as it changes every five seconds. Leave the golden lane before a crown strike; decoys take no damage.
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Flank covered archers, brace or dodge marked volleys, and interrupt the siege engine. During its 3-second wind-up, deal 30 gate damage or leave the red rectangle before its 18-damage blast. Brace and Rally do not reduce the blast.
Every formation is available, with or without a dragon. Drill results last for this visit only; no campaign stars, saved scores, DGN or live rewards.
Three battles · one army · free
Breach the outer palisade, choose Iron Pass or Siege Works, then face the Gilded Queen. Surviving health carries forward. After each of the first two victories, choose repairs, faster movement or a longer Rally before starting the next battle.
No wallet or unlock needed. Unfinished runs and tactics last for this visit; reloading or choosing another mode ends the run. Completed records stay in this browser for this wallet or guest. No campaign stars, DGN, Renown, raid allowance, orders or prizes change.
Iron Pass only · routes have separate records. Existing Expedition records belong to Iron Pass.
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Local practice records only · guest · battle time excludes pauses and camp decisions.
Free endgame practice
Four bosses return in waves. Stronger gates and closer arrow volleys test your dodges. Keep your surviving health, recover up to 20 health after each breach, then choose when to start the next wave.
Your first run awaits.
Best runs and badges stay in this browser for this wallet or guest. The current round is kept for this visit. Endless waves award no campaign stars, Trials crests, DGN, Renown or prizes.
No wallet needed to play. Stars and points stay in this browser for your guest profile; no DGN, live Renown, raid allowance, orders, Trials crests or prizes change. Paid raids use their existing chain rules. Earn mastery across separate runs; earned stars never reset.
Owned dragon utility · free practice
Each owned species opens its own challenge on one of the four battlefields. Your dragon flies alongside the squad with its own color and Rally glow. Every companion has the same combat stats.
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Ownership is checked again before Start or Retry. Switching species prepares a fresh challenge. Earned seals stay in this browser for this wallet, even if a dragon is traded; no campaign stars, Trials crests, DGN, live Renown, raid allowance, orders or prizes are awarded.
Connect a wallet with a hatched dragon. The free campaign above stays available to everyone.

Breach within 16 seconds.
Own this species to train

Breach with at least 80 health and dodge two volleys.
Own this species to train

Breach without an ice hit after evading a sweep.
Own this species to train

Breach with at least 80 health within 40 seconds.
Own this species to train

Breach within 30 seconds.
Own this species to train

Breach with 100 health after evading an ice sweep.
Own this species to train

Breach without an arrow hit and dodge two volleys.
Own this species to train

Breach with at least 80 health within 35 seconds.
Own this species to train

Breach without a crown hit after evading a crown strike.
Own this species to train

Breach with 100 health within 30 seconds.
Own this species to train

Sacks, straw and a painted shield. Learn the fate bar here. Free, no wallet, nothing staked; the fate bar decides it exactly as a real raid would: 48% against 110 defense in Siege.
Training uses your free room plan. Save a build in the Castle war room, then test it here before spending DGN.
Connect a wallet to raise or join a banner.
No banner has drawn blood yet. The first alliance to earn Renown leads the field.
No raids yet. The chronicler’s quill waits.

When the season ends the pot is split among the top ten by Renown — 30% to the crowned castle, then 20, 12, 9, 7, 6, 5, 4, 4, 3.
New to Castle or crypto? Start with a free battle, then decide whether you want to join the paid season.
Yes. Open Training for free action battles, Siege Camp, Siege Expedition and strategy practice. Practice does not spend DGN or use live raids. Practice scores, stars and crests do not earn live Renown or prizes.
Entry has a game charge plus a network fee. Wait for the current price on Raise your banner before approving. Connect a supported wallet, hold DGN on Dungeon Chain, then review Raise your banner and approve only if you want to enter. Entry is for this season; it is not an automatic subscription. Building rooms and optional purchases cost extra.
DGN is Dungeon Chain’s token. Paid entry, rooms and optional purchases use it. On-chain actions also need a small network fee, including actions with no game charge. Review the wallet’s total before approving; a balance equal to the entry price may not cover the fee.
After entry, check the Field for your current daily free-raid allowance. Free means no extra game charge; the chain still needs a network fee. Check the displayed extra-raid price before approving. You can keep playing Training for free instead. UTC midnight is the daily reset, not your local midnight.
Normally you gain or lose Renown: points used for the season ranking. Renown is not DGN. A rival does not take coins from your wallet. A posted bounty is separate: its displayed reward can pay DGN to the first qualifying breach.
Odds are a chance, not a promise. Even a 90% chance can lose. Live raids use a verified drand randomness result. Changing stance, strike or rooms can change your odds, but cannot guarantee a win.
You must enter the current season. You cannot raid yourself or an ally. Shields, a short cooldown against the same rival, pending rounds and other current game checks can block a target. Read the reason on the Field; the contract decides whether a raid is allowed.
Do not repeat the transaction just because the result is waiting. A submitted raid can wait for the randomness beacon and resolution. Check its transaction hash and the Chronicle, then refresh. If the pending-raid screen offers recovery, use that existing recovery flow. Check the first receipt before trying again.
The current burn split comes from chain configuration; review the entry or purchase breakdown when it loads. Network fees are separate. Castle skin purchases burn 100% of the skin price. Buying a skin does not add its full price to the prize pot.
No. Both are optional. A single worn, owned skin gives only +3 defense at its favored point after garrison scaling when skin boons are enabled; owning more does not stack that bonus. Dragons add identity, a courtyard companion and owned-species practice challenges. Dragon rarity does not add live raid damage.
They are the Castle dragon’s rarity tiers, in that order. Legendary is the highest of these four tiers. They identify the dragon; they are not a promise of sale price or stronger live combat. Marketplace trait-frequency rankings are a different calculation, so Castle dragon cards show the tier instead of “Top %”.
Eggs come from game milestones and rewards, not a direct egg sale. The Hatchery shows your eggs, their hatch timer and any optional paid action before approval. A hatched dragon is a tradeable NFT. Open NFT marketplace near the Hatchery to buy, list or manage an NFT; check the collection, owner, price and wallet request first.
Your paid castle and live season state are on chain. At a new season, room levels halve (rounded down), and Renown starts fresh; entering again is a separate choice. Free campaign stars, Trial crests, plans and completed Expedition records stay in this browser for this wallet or guest. They are not NFT or cloud saves and do not automatically follow you to another device. An unfinished Expedition lasts only for this visit.
No. The live season pot pays the final top ten under the contract’s payout rules when the season is settled. Training scores do not count. Check the season countdown and final standings; entering or buying items does not guarantee a payout or profit.
On iPhone, open Castle in Keplr’s browser; Dungeon Wallet for iOS does not support Castle. On Android, use a supported wallet with a signing profile for the address that owns your assets. Being able to see an address and balance does not prove that profile can sign.
Cancel that request. Do not uninstall the wallet or clear its data. A watch-only or unsupported hardware profile may show a balance but cannot sign here. Use the wallet’s supported account recovery or signing setup for the owning address. Never share your recovery phrase or private key, including with support.
Prices and allowances above use the current chain configuration when available. Always check the action and wallet review before approving.
Ride in Storm (−10% odds, steal 1.5×, a repel costs 7.5%), Siege (10% steal, 5%), or Skirmish (+10% odds, steal half, 2.5%). Odds always stay between 10% and 90%.
Three orders each UTC day — ride out, breach, build, or topple a castle with more Renown. Finish all three for Renown; every third finished day lays a war-chest egg.
From Season 2, each week has a twist in a fixed order: Dragonfire, Iron Walls, Blood Moon, Call to Arms, Vengeance Week. Twists change odds and Renown, never the pot.
Earned, never sold: a Founder seat, your first breach, a 5-breach streak, a top-ten finish, war-chest days. Each hatches in 48 h into one of ten dragons — a real, tradeable NFT.
Raid a castle that breached you for +10% odds once. Anyone can put DGN on a castle’s head: half burns, the rest goes to whoever breaches it first.
The last 24 hours of every season: every raid steals double, up to 30% of a castle’s Renown. Then the pot pays the top ten and a new season begins.
Half of every entry, build and extra raid is destroyed on chain. DGN supply goes down — it is not parked in a wallet.
The prize pot is only what castles paid in this season. No house bank to drain, no admin withdraw.
Each raid rolls on a drand beacon published ~30 s after you ride out. The contract checks its signature. Not even our validators can see it coming.
Raids move Renown. Lose a raid and you lose standing — never your DGN. Only bounties pay coin, and only to whoever breaches the castle.
The old Dungeon Castle has been retired. Every staked DRAGUU and every open descent was returned to its owner.