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Dungeon — torch-lit dungeon archway

⚔️ Dungeon Roadmap ⚔️

A rolling, public plan for everything being built on dungeon-1.

Chain Token Status Updated


Last updated: 2026-05-10 | Maintainer: Crypto Dungeon LLC | Chain: dungeon-1 (Cosmos SDK v0.50 + CosmWasm) | Token: $DGN

A public, rolling roadmap for the Dungeon ecosystem. Each item is tagged with a status — Shipped, Live, Building, or Next — so the community always knows what's real, what's close, and what's on the horizon.

TL;DR

  • 🚀 Live today: DEX (dungeon-1 + cosmoshub-4), Pact Hall (Limit + OTC), Hourglass fair launches, Marketplace, Kosmic Dungeon beta, custodial Lightning casino cashier, validator ops across 14+ chains.
  • 🔨 Shipping in May-26: chain v6 (gas floor + admin/relayer fee exemption — gov prop #32 voting), trustless BTC bridge (SPV light client + federated wBTC mint, contracts uploaded to mainnet), ICS-Bitcoin spec doc.
  • 🗓️ Next 90 days: Kosmic Dungeon v1.0 ship, Kosmic (UE5) vertical-slice demo, $DGN liquidity incentive flows, Dungeon DAO deploy, game-revenue → staker distribution with proportional inflation step-down, BTC bridge mainnet flip.
  • 📊 Live stats: 21 active validators, 9 DEX pools on dungeon-1 + 3 on cosmoshub-4, 1.15B $DGN supply, 26.3% bonded, 99.9% infra uptime.

Live Numbers (snapshot)

MetricValue
Active validators21
DEX pools — dungeon-19
DEX pools — cosmoshub-43
Total $DGN supply1 150 985 958
Bonded $DGN302 751 343
Bonded ratio26.3 %
Inflation10.00 %
Dungeon-operated validator chains14+

See full whitepaper for definitions and verification sources.


🏰 Ecosystem At A Glance

graph TB
    subgraph Infrastructure["🏛️ Owned Infrastructure (15 servers)"]
        S2[Server 2<br/>Archive Node + Pocket]
        S11[Server 11<br/>DEX + Bots + Web]
        VAL[13 Validator Servers<br/>14+ Cosmos chains]
    end

    subgraph Chain["⛓️ dungeon-1 (Cosmos SDK v0.50)"]
        WASM[CosmWasm Runtime]
        IBC[IBC to Hub, Osmosis, Noble, AtomOne]
    end

    subgraph DeFi["💰 DeFi Layer"]
        DEX[Dungeon DEX<br/>AMM + Helper]
        PACT[Pact Hall<br/>Limit + OTC Escrow]
        HOUR[Hourglass<br/>Fair-Launch]
        STAKE[Staking + Incentives]
    end

    subgraph Gaming["🎮 Gaming Layer"]
        KD[Kosmic Dungeon<br/>Phaser • Beta → Ship]
        KOS[Kosmic<br/>UE5 • AI DM • VR]
        MARKET[NFT Marketplace<br/>Heroes + Gear]
        OTHER[Fantasy Sports<br/>Casino • PvP • Guild Wars]
    end

    S2 --> Chain
    S11 --> DEX
    S11 --> PACT
    S11 --> HOUR
    Chain --> DeFi
    Chain --> Gaming
    DEX --> STAKE
    MARKET --> KD
    MARKET --> KOS

    classDef infra fill:#1a1a2e,stroke:#f2c94c,color:#fff
    classDef chain fill:#2d1b0e,stroke:#ff9500,color:#fff
    classDef defi fill:#0e2d1b,stroke:#00d4aa,color:#fff
    classDef game fill:#2d0e2d,stroke:#d946ef,color:#fff
    class S2,S11,VAL infra
    class WASM,IBC chain
    class DEX,PACT,HOUR,STAKE defi
    class KD,KOS,MARKET,OTHER game

Surfaces

🌐 SurfaceURLState
🏦 Dungeon DEXdex.dungeongames.ioLive on dungeon-1 + cosmoshub-4
🔍 Explorerexplorer.dungeongames.ioLive
🖼️ Marketplacemarketplace.dungeongames.ioLive
⚔️ Kosmic Dungeon (idle RPG)play.dungeongames.ioBeta → Ship
🐉 Kosmic (UE5 flagship)In developmentVertical-slice build
⛓️ Validator Operations14+ chainsLive, 99.9 % uptime

🛡️ Recently Shipped

Pact Hall

May 2026

Kosmic Dungeon — beta-exit polish push. A big shipping wave heading into the June 1 v1.0 ship target.

  • Beta-1 upgrade merge (12 clusters) — landed the largest single content drop since the Phaser→HTML rebuild: tutorial + dialogue rewrite, panel framework expansion, guild + raid + alliance rework, heroes panel + subclasses + crafting/enchant/forge/fusion, wallet + Google sign-in + cloud-save hardening, sound system expansion, battle scene upgrades, casino UI, broad UI tightening, reagents + lore crumbs + analytics.
  • 1,481 new art files committed — Grok-generated coverage across heroes, gear, buildings, dungeon transitions, cinematic boss reveals, achievements, daily rewards, status icons, reagents, npc portraits, world-map terrain, cosmetics, panel backgrounds. Cluster art is now wired through the existing dynamic-template paths so painted illustrations replace placeholder fallbacks across the game.
  • Cosmetic Shop wired live — fully built panel (49-item catalog, 106 art files: army skins, borders, frames, hero skins, themes, titles, name colors) was orphaned with no entry point. Now reachable from the city menu.
  • Auction House wired live — same pattern: panel was complete, no caller. Now in the city menu.
  • Save persistence fix — _progressScore no longer counts spendable balances (gold, gems, voidDust, soulEssence). After spending, local's score no longer drops below the cloud copy and gets overwritten on next login. Same shape as the prestige bug from ece7493b but for any fluctuating balance.
  • Resource generation 2× (gold, wood, stone, food) — calibration was tuned around the snapback bug effectively refilling resources; with spends sticking, the pace needed bumping.
  • Battle UX pass — 5 → 4 action buttons (Attacks now contains "Normal Attack" as first entry), painted MISS indicator on dodge, reliable death SFX (60ms re-fire), voice-overlap registry in dungeon, hero portraits centred (no more cut-off feet), up to 5 monsters per encounter with solo + compact card variants, ratio damage formula (DEF softens hits without nullifying them), tuned enemy SPD slope so monsters actually take turns.
  • Guild-member attack guard — clicking a guildmate's city on the world map drops the Attack option entirely and surfaces a "🛡 Guildmate" indicator. Scout / Friend / Message / Profile remain.
  • Mobile perf — five rounds. Boot scene defers ~225 of 280 cold-load requests to per-scene preloads. World-map drops infinite drop-shadow filter animations on terrain sprites + skips ambient particles on touch + 40% lower sprite density + drops clip-path on touch (each clip-path was forcing its own GPU compositor layer). Native portrait lock added to iOS Info.plist + Android AndroidManifest.xml; web rotate-to-portrait prompt as the WebView backstop.
  • Dungeon DEX claim-all — fix(claim-all): widen bech32 length check so real contract addresses pass. Validator was hardcoded to 45 || 64 chars; real dungeon-1 contracts are 66 chars and cosmoshub-4 are 65, so every staking contract was getting filtered out as "malformed" and the multi-msg claim:{} tx was sending zero messages. Hub + dungeon-1 claim-all flows now both fire correctly.
  • CI / deploy pipeline tightening — dungeon-dex Basic workflow swapped from yarn to pnpm + Node 18 → 20 (was 308 consecutive failures, now green). DungeonWallet iOS yarn.lock regenerated. Game deploy script refuses to ship stale dist/ when tsc silently fails. Smoke harness exposes __KD_TEST_MODE global so QA reaches the city scene without typing into name prompts.

April 2026

  • Peer-to-Peer OTC Escrow (Pact Hall v2) — new CosmWasm escrow contract with partial fills, maker-cancellable offers, expiry refunds, 0.5% protocol fee. Deployed on dungeon-1 (code 96) and cosmoshub-4 (code 546). UI lives in the Pact Hall tab alongside the existing limit-order book.
  • W/W frontend_helper deployed on both chains — one-transaction Deposit + Bond for any pool, zero residual LP tokens in user wallets. Eliminates the prior 0.5% LP residual on dungeon-1 and simplifies the mobile flow.
  • Hub tokenlist expansion (4 → 30 tokens) — full sync from cosmos/chain-registry for cosmoshub-4: all BTC variants (WBTC, LBTC, SolvBTC, pumpBTC, uniBTC, stBTC, mBTC, kBTC, eBTC, enzoBTC, mBTC.midas, xSolvBTC), stables (USDC, USDt, USDT, sUSDS), majors (OSMO, INJ, ETH, stATOM, DGN), and specialty assets (PAXG, XAUt, FX, OPHIR).
  • Create-Pool balance guards — pre-flight validation blocks any Create Pool submit when the connected wallet doesn't hold enough of either token, with explicit per-token button labels and friendly errors for the factory registration step.
  • Hourglass (Streamswap) fair-launch auctions — CosmWasm time-weighted fair launches on dungeon-1 (code 94) and cosmoshub-4 (code 542), E2E verified on mainnet. Deposits during an open window earn a pro-rata slice of the sale asset at the end. Continuous, linear pricing — no front-running.
  • Hub incentive stack — bond vault, fee distributor, incentive factory, farm manager, and the first ATOM/DGN incentive flow on cosmoshub-4.
  • Hub staking contract migration — all existing cosmoshub-4 staking contracts migrated to the patched v1.0.5 bytecode (code 543), closing the early-withdraw bug. Factory default updated so future pools inherit the fix.
  • Permissionless denoms in Create Pool — any chain-registered bank denom can be used to spin up a new pool; the UI now auto-registers unknown denoms with the factory on first use.
  • Auto-chained incentives on pool creation — create_pair now auto-calls incentive_factory.CreateIncentive, so every new pool gets a bondable LP position by default.
  • Claim-All — one-click bundle claims rewards across every staking contract a user is bonded in.
  • Limit Orders (Pact Hall v1) — limit-order contract (gov prop 27) with keeper-driven fills once AMM price meets target.
  • Explorer APR dashboard + Tokens pages — per-pool fee + incentive + total APR, and browseable per-token pages with dynamic SEO.
  • Airdrop module — Merkle-tree airdrops for arbitrary tokens, E2E verified on dungeon-1.
  • Kosmic Dungeon combat strategy overhaul — strategy cards, target priority, 12 unique passives, row targeting, taunt, combo bonus, rebuilt defense system.
  • Mobile distribution via Firebase App Distribution — replaces TestFlight; consistent Android + iOS build + ship pipeline.
  • iOS Simulator in browser — Codemagic builds Simulator .app → Appetize.io streams it; no Mac required.

🔨 In Development

Hourglass — time-weighted fair launches

DEX + DeFi

  • Cross-chain IBC routes for trading pairs — BTC / ETH / USDC pairs on cosmoshub-4 via chain-registry assets, with live routing through the AMM.
  • Advanced order routing — multi-hop swaps across the permissionless pool set.
  • Limit-order v2 — self-served Pact Hall with partial fills at the contract layer (alongside today's AMM-coupled keeper orders).
  • DexScreener + GeckoTerminal listings — adapter already live at backend.dungeongames.io/geckoterminal; continued iteration on volume to clear the listing thresholds.
  • Zap ("one-token" LP) — mature the single-sided deposit flow with split-then-add routing.

Games

  • Kosmic Dungeon — ship out of beta — final polish pass on mobile (iOS + Android via Capacitor), onboarding funnel instrumentation, end-to-end trailer, retention hooks.
  • Kosmic (UE5 flagship) — vertical slice: single room, one AI Dungeon Master session driven by a local 70B model on RTX 5090, one fully-playable character. AI DM is the core differentiator before scope expansion.
  • Kosmic Dragoon — ongoing live-ops.

Chain + Validators

  • dungeon-1 v6 upgrade — globalfee minimum gas price (0.01 udgn) with admin + relayer fee exemption. Drafted, tested (10/10 in test_v6_upgrade.sh), released as v6.0.0, governance prop #32 active and accepting votes through 2026-05-12, target upgrade height 14,897,749. Stops zero-fee spam from poisoning rate limiters.
  • dungeon-1 v7 upgrade (next) — Cosmos SDK v0.50 → v0.53, wasmd v0.53 → v0.60, ibc-go v8 → v10. Brings the chain onto the current Cosmos upgrade train, unlocks Eureka-compatible IBC (the substrate for IBC v3 cross-ecosystem routes), and clears bulk-memory + reference-types defaults for next-gen CosmWasm. Branch upgrade/v7 builds clean and produces blocks on a fork.
  • DungeonValidator on Pocket Network — healthy and synced on server 2; expanding supported services.
  • Validator registry + chain-registry PRs — keep Keplr, Leap, and registry assetlists accurate for every Dungeon-supported chain.

Bitcoin Bridge + IBC v3

We are building a trustless BTC bridge directly into dungeon-1 rather than waiting on the Cosmos Hub. Same custody model as Nomic / Babylon (federated multisig) but with on-chain SPV verification and a published ICS spec so any other Cosmos chain can adopt the same primitive.

  • Tier-4 architecture — BTC deposits proven to the chain via an on-chain Bitcoin SPV light client (PoW + Merkle proofs), wBTC minted 1:1 by a CosmWasm mint contract, withdrawals signed by a FROST-secp256k1 federation against slashable DGN collateral with a hard bridge cap.
  • SPV light client (CosmWasm) — verifies Bitcoin block headers (compact-target work + dsha256 + cumulative chain work) and Merkle inclusion proofs. Contract uploaded to dungeon-1 mainnet as code id 109. 18 unit tests pass against real Bitcoin block 800,000.
  • wBTC mint contract — idempotent mint by (txid, vout) with paused / capped / admin-rotatable safety rails. 13 unit tests + 8 integration tests pass under cw-multi-test.
  • Header relayer — Node/TypeScript daemon reading bitcoind + submitting headers to the SPV contract. Prometheus /metrics + /healthz, reorg watch over the last 12 blocks, dry-run mode for funding-prep. Live on server 11 in DRY_RUN.
  • FROST signer daemon — Rust scaffold ready (frost-secp256k1 v2 from Zcash Foundation, Taproot key-path BTC tx construction, mTLS P2P round coordination). Federation members each run one. Implementation lights up after wBTC contract goes live.
  • Phase 1 — custodial Lightning cashier (live): real BTC poker on dex.dungeongames.io/dungeon-1/poker via LND on a dedicated bitcoin server. Lets users feel BTC-on-Dungeon now while the trustless bridge ships.
  • ICS-Bitcoin spec — full ICS-format spec doc drafted (synopsis, motivation, light client + mint module + federation specification, safety + liveness properties). Will be submitted to cosmos/ibc after mainnet bridge lands so the IETF-style assignment of an ICS number is grounded in working code.

Marketplace + NFTs

  • Heroes + Gear NFT drops — live CW721 collections; continued art pipeline with in-house and AI-augmented generation.
  • Marketplace polish — list/unlist UX, offer flow, collection pages, royalty plumbing.

🗓️ Upcoming (Next 90 Days)

gantt
    title Dungeon — Next 90 Days
    dateFormat  YYYY-MM-DD
    axisFormat  %b
    section Games
    Kosmic Dungeon v1.0 ship          :active, kd,  2026-04-23, 35d
    Kosmic UE5 vertical slice demo    :         ue5, 2026-05-15, 45d
    section DEX
    Pact Hall OTC campaign launch     :         otc, 2026-04-24, 14d
    $DGN liquidity incentive flows    :active, inc, 2026-04-25, 60d
    Cross-chain parity push           :         par, 2026-05-01, 30d
    section Chain
    v6 ceremony (gas floor)           :active, v6,  2026-05-09, 5d
    v7 ceremony (SDK + ibc-go v10)    :         v7,  2026-05-15, 28d
    section BTC Bridge
    SPV + wBTC contracts deploy       :active, spv, 2026-05-09, 10d
    Header relayer live               :         rel, 2026-05-15, 14d
    FROST federation onboarding       :         fr,  2026-05-22, 30d
    Public deposits enabled           :         dep, 2026-06-15, 30d
    section Mobile
    Wallet v1.6 sign + ship           :         wal, 2026-05-01, 21d
    Wallet v1.7 — Keystone hardware   :         ksto, 2026-06-08, 21d
    section Governance
    Dungeon DAO deploy + first vote   :         dao, 2026-05-20, 30d
  1. Kosmic Dungeon out of beta → play.dungeongames.io v1.0 with retention loop, leaderboards, seasonal events.
  2. Kosmic UE5 vertical slice demo → internal review + short demo video for community + investors.
  3. dungeon-1 v6 + v7 chain upgrades → spam-floor + SDK/ibc-go modernization, in that order; v7 is what unlocks IBC v3 / Eureka-compatible routes.
  4. BTC bridge mainnet flip → SPV + wBTC contracts already on chain; finish the FROST federation onboarding, run the relayer non-DRY, then enable the first public deposit window with a conservative cap.
  5. DEX parity across dungeon-1 + cosmoshub-4 → same surface area, same tokens available, cross-chain LP discovery.
  6. Pact Hall OTC Desk launch → first real P2P escrow trades on both chains with featured pair promotions.
  7. $DGN liquidity campaigns → incentive flows on strategic pairs (DGN/ATOM, DGN/USDC, DGN/wBTC) to bootstrap depth.
  8. Mobile wallet v1.6 → signed iOS + Android builds distributed via FAD, deep-link into DEX + Marketplace + Game.
  9. Mobile wallet v1.7 — Keystone hardware wallet support → air-gapped QR-signing flow for Cosmos chains in DungeonWallet (iOS + Android). Driven by real user signal — Keystone holders want a way to use Dungeon products on mobile without putting their key in a hot wallet. QR-signing infrastructure designed to be reusable so Ledger BLE follows in v1.8 without re-architecting. Targeted to start after Kosmic Dungeon ships out of beta on June 1.
  10. Governance module activation → DAODAO fork rebranded as Dungeon DAO, contracts built and ready to deploy with $uDGN voting power.
  11. Kosmic Dungeon revenue → $DGN stakers → first game-revenue distribution to stakers, paired with a proportional reduction in chain inflation. Formal proposal published once the game crosses a revenue floor; ratified via Dungeon DAO. Intent: shift $DGN staking yield from emission-funded to product-funded over time.

Dungeon Descent

🌌 Long-Term Vision (12+ Months)

  • Full 3D D&D-style MMO (Kosmic) — hyperrealistic fantasy world with an AI Dungeon Master capable of generating campaigns, NPC dialogue, and encounter design on the fly. VR support. Every dungeon is seeded by the chain; loot and progression are on-chain NFT state.
  • Validator-backed economy — Dungeon runs its own validator set across 14+ Cosmos chains; commission flows partially subsidize game rewards and LP incentives, creating a self-sustaining loop independent of pure speculation.
  • Cross-game asset portability — heroes, gear, and cosmetics earned in Kosmic Dungeon carry into Kosmic, Kosmic Dragoon, Fantasy Sports, PvP Arena, Casino, and Guild Wars via a shared CW721 identity layer.
  • Permissionless publisher toolkit — the same stack that runs Dungeon's games (Phaser template + Capacitor + chain identity + marketplace listing) packaged so other studios can ship a P2E title in weeks, not years.
  • IBC-native trading + lending — Dungeon DEX becomes the default venue for long-tail Cosmos assets, with integrated lending against LP positions.
  • Native Bitcoin liquidity on Cosmos via Dungeon's bridge — once Phase 1 (federation + cap) is proven, the long-term path is permissionless BTC inbound, programmatic outbound via FROST + slashable DGN collateral, and ICS-Bitcoin as a published standard so any other Cosmos chain can adopt the same primitive without rebuilding it. The goal is to make dungeon-1 the default Bitcoin entry point for Cosmos rather than waiting for Hub or another chain to ship one.

Castle Raid

🧭 How Priorities Get Decided

  • Solo operator discipline. Dungeon is run by a very small team; we prioritize shipping working things over perfect architecture. Every feature on this list either (a) unlocks a user-visible capability, (b) removes a recurring operational cost, or (c) derisks a future shipping goal.
  • Community signal matters. Validator ops + governance votes on dungeon-1 + direct feedback via Discord and Telegram shape the order of the "Upcoming" section.
  • Security before speed. Contracts are written in-house in Rust/CosmWasm, unit-tested with cw-multi-test, and scenario-tested on dungeontest-1 before any mainnet store. No unreviewed third-party contracts in production.

Talk To Us

  • Discord: Dungeon Discord
  • Telegram: @cryptodungeonen
  • Twitter/X: @cryptodungeonma
  • Explorer: explorer.dungeongames.io
  • Main site: dungeongames.io

This roadmap is intentionally a living document. Subscribe to #announcements on Discord to be notified when it updates.